Deathwatch: Mark of the Xenos – The Enemies of the Emperor are many Aliens, Heretics, and Daemons scheme from the shadows to oppose. Deathwatch has 26 ratings and 1 review. Brian said: I had expected something akin to a Monster Manual, except for the Deathwatch setting. What I found wa. Deathwatch: Mark of the Xenos: ? o3s6me76k79j7o2 Deathwatch: The Achilus Assault.
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Creatures Anathema added a lot of content for Dark Heresywith Orkz and other aliens aplenty, but when Deathwatch came around, FFG shone a huge spotlight on the hitherto under-represented Tyranid and Tau.
The need was really felt for a new compendium of creatures that could challenge a bunch of Space Marines, rather than a bunch of Adepts. And like a Krootox rampaging across your gaming table, came Mark of the Xejos for Deathwatch. Up front, I will state my only grievance with the book. It is, of course, very focused on a certain region of the Imperium.
Review: “Deathwatch: Mark of the Xenos” — Critical Hits
Lure of the Expansefor example, has a Pathfinder, Farseer, Warlock and Wraithguard fully written up. I would really like a book that just has every alien species senos insane cultist archetype that the Imperium carves up on a regular basis, but Mark of the Xenos is nonetheless a very nice book with a hell of a lot of adversaries.
The book is divided into four fairly simple chapters: Aliens, Renegades, Chaos deathwwatch a section for the Game Master. The aliens section is the most expansive, because there are a lot of aliens, dewthwatch the Deathwatch is pretty primarily concerned with killing aliens. They are equal opportunity purgers, but they work for the Ordo Xenos primarily. The book is much more than just stat blocks.
Fantasy Flight Games has a lot of fluff, adventure seeds, and cool asides in this book that I will gloss over just for the sake of brevity. It does a great job of expanding the lore of ghe of the adversaries and their role in the Jericho Reach, and confrontations not only with the Achillus Crusade, but also against each other. The book provides a lot of descriptive content for each individual enemy creature as well, with adventure seeds, text descriptions and some lore here and there.
Some of the monsters are full-featured non-player characters marm multiple possible storylines and motivations. So to talk about the critters in the book itself.
Review: “Deathwatch: Mark of the Xenos”
First off you have the Tau. In Deathwatch, creatures are divided into Troops, Elites and Masters. Elites are deathwatcj that are equivalent, alone, to a single Space Marine, and Masters are creatures that are so powerful you need the whole kill-team wailing on them in order to kill them.
For the Tau, we get a Broadside Battlesuit as an Elite, armed with HUGE ion cannons, a Tau commander Master with a ton of staying power and leadership functions, the inspirational but incredibly vulnerable Ethereal Master, and Drones and Pathfinders for troops. Te the Tau have some human worlds under their control, you can also use the stat blocks for Imperial Guard or human heretics to represent Human Tau forces too, to make things even more deathwatvh.
Next up xens have the Tyranids, a race of monstrous beings whose every technology is completely biological, controlled by a Hivemind so powerful that it can blind psychics. They make for a good change of pace for something to stick on your gaunts. Because you get a Zoanthrope in this book, you also get some Tyranid psyker psychic powers and psyker rules here.
The Carnifex is represented in all of its supermassive glory, along with the Dagon Overlord, an incredibly powerful unique Hive Tyrant deathwathc Hive Fleet Dagon. Iconic tyranid creatures like Raveners, Lictors and Tyrant Guards make their appearance, as well as the relative newcomer, the Trygon, a gigantic tyranids that burrows underground and ambushes you with scything claws.
Orkz are goofy, loutish, brutal green humanoids that are actually fungal in nature and have a weird as hell ecosystem and they barter using teeth. The book points you to Creatures Anathema for more stuff like grotz and squigs which is disappointing. But at least the basic stuff is here. A few seem weirdly more in line with Rogue Trader adversaries.
Still, that might be to their advantage — a bruul parasite for example might force the Space Marines to use their brains a little bit. The renegades chapter has a lot of cool off-the-cuff characters like Inquisitor Hakk, who could be an ally or an enemy, but is a nutcase regardless of what side you have him on, as well as a heretek who literally eats Space Marines.
These are insanely powerful adversaries, and the book advises against using them as anything but the capstone of a campaign, when the Kill-Team has earned more experience and acquired the battle honors needed to wield greater weaponry. Otherwise they will get stomped. These guys are obscene, with like wounds and overall armor between 15 and 20, multiple attacks, and various supernatural powers. To accompany the Greater Daemons you also have the iconic daemon troops of each Chaos God: Then you have iconic marines for each too, which function as Elites.
Deathwatch – Mark of the Xenos
New chaos weapons for all deathwacth marines, and chaos psyker powers for the Sorcerer, round out the section. The forces of Chaos are well represented, if you include the Daemon Prince and basic Chaos Marines of the core book.
The book closes with a few helpful sections for the GM. There are tips for using Hordes, and new rules for unnatural hordes, such as fanatical or psychic hordes. CC License All articles and comments posted posted on the site but not the xehos for sale are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.
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Deathwatch – Mark of the Xenos (Bestiary) | 40k RPG Tools
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